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Knack
Platforming Beat'em Up Video Game
INTRODUCTION
Knack is a platforming beat 'em up video game developed by SCE Japan Studio and published by Sony Computer Entertainment for the PlayStation 4 video game console. The game was released in November 2013 and in Japan in February 2014, where it was available as a bundle with the console.
The player navigates the titular character Knack through a series of levels viewed in a fixed camera, third-person-style view. Knack is a living humanoid organism that consists of Relics; a large central Relic is always surrounded by a varying amount of smaller Relics. Knack utilizes crystal relic powers, jumping, dodging, stealth and punching, in order to progress through the colourful environments, which are populated with enemies. The story follows Knack and his creator on a journey to save humankind from a species known as the Goblins. However, one of Knack's creator's former friends goes rogue. Knack and his allies must stop the antagonist's evil plans.
Upon release, Knack was met with a mixed critical response; reviewers praised the game's original concept and ideas, but criticized the gameplay and story. A sequel, Knack 2, was announced at the 2016 PlayStation Experience.
GAMEPLAY
Knack is a platforming beat 'em up game in which player's control the title character, Knack. Game director Mark Cerny describes the gameplay as "a little bit like Crash Bandicoot, and a little bit like Katamari Damacy", with "a touch of God of War in there". Players control Knack through a series of long, linear levels, journeying from start to finish, while battling enemies, such as humans, robots, and vehicles, finding secret hidden objects that give Knack upgrades, climbing, destroying objects, completing jumping and switch-based puzzles, and continuing through the story. The perspective in which the game is played is similar to that in the God of War games. Players only control Knack and do not control the camera. The camera follows Knack in a combination of third-person and 2.5D angles.
Players guide Knack through many levels in many different locations. Each location is different and players follow the objectives played out in the story. The environments are brightly coloured, consisting of bright and vibrant greens, oranges, blues, and greys. Locations visited in the game include mineshafts, forests, factories, mansions, gardens, mountains, cities, laboratories, castles, rock formations, and caves. Gameplay is focused on brawling fighting combat and platforming.
Knack is essentially a large relic which attracts many small relics to itself to create a living organism. Knack varies in size; he can be the size of a human child when only a few relics are incorporated around the big relic, the size of a gorilla when a moderate amount of relics are incorporated, or the size of small skyscrapers when a very large amount of relics are used. Knack has different abilities for each of his states, even though the player primarily utilizes punching, jumping, and dodging abilities; a small Knack jumps higher, moves faster, and is weak, breaking in a small amount of hits, while a large Knack can walk over enemies to defeat them, and pick up or break large objects, such as vehicles and buildings. Apart from the relics, Knack can surround the large central relic with ice, metal, wood, and other substances. Knack gains new abilities from level to level. Knack may use Crystal Relics to unleash powerful tornado attacks, lift up cars or buildings in his large form, and use specific objects involved in the story. Knack's voice also changes with his size; Knack's voice is nonexistent when in his smallest form, while in his largest form, his voice is deep, loud, and intimidating.
TRAILER